Hi Peter Games released the Presskit for Arma2 and Maruk released two new Pictures... Thanks to Armabase.de who initially made that Public! THe Original announcement can be found here:
http://www.armabase.de/page/include.php?path=download&contentid=1558Presskit:German:
Hier mal die wichtigsten Informationen:
Kampagnen-Merkmale:
• Verschiedene Ausgänge der Geschichte möglich
• Kein lineares Spielverhalten
• Dynamische Konservationen mit NPC‘s
• Glaubwürdiger Story Plot, welcher auf aktueller geopolitischen Situation beruht.
Die Real Virtuality 3 - Engine:
• Multikern Unterstüzung
• DirectX 9 (Shader Model 3)
• "Parallax texture mapping"
• "Hemispherical lighting"
• Mikro KI (Gesten, Unterdrückungsfeuer, Zentimeter-Präzision)
• Eingebautes dynamisches Konversationssystem
Die Insel Chernaurus:
• 225 km² Fläche (basierend auf echten Satellitendaten)
• 1 million 3D objects
• 350 Kilometer an Straße
• 50 Städte und Dörfer
• Hügelige ländliche anmutende Landschaften mit gebirgigem Küstenverlauf
• Lebende Umgebung mit Zivilbevölkerung und Wildnis
Waffen:
Über 40 Handwaffen und portable Raketenwerfer mit westlichem und östlichem Ursprung in über 80 Variationen. Die Durchschlagskraft jeder Waffe basiert wie die Insel auf originalen Daten. es gibt aber auch endlich Varianten der Leuchtmunition
English Translation by Google:
This time the most important information:
Campaign features:
• Various outputs of the possible history
• No linear game behavior
• Dynamic Konservationen with NPC's
• Glaubwürdiger story plot, which in the current geopolitical situation.
Real Virtuality 3 - Engine:
• Multi-core support
• DirectX 9 (Shader Model 3)
• "Parallax texture mapping"
• "Hemispherical Lighting"
• Micro AI (gestures, fire suppression, centimeter precision)
• Built dynamic conversation system
The island Chernaurus:
• 225 sq km area (based on real satellite data)
• 1 million 3D Objects
• 350 kilometres of road
• 50 towns and villages
• Hügelige looking rural landscapes with gebirgigem coastline
• living environment with civilians and wilderness
Weapons:
More than 40 weapons, and portable rocket launchers with western and eastern origin in more than 80 variations. The penetrating power of each weapon as the island is based on original data. but there is finally tracer variations of ammunition
Maruks Topic:.. it's already too late!
Maruk here - project lead of Flashpoint since 1998 (which we signed with Codemasters in September 2000 to finally bring you our Operation Flashpoint in June 2001) and now after years, with some more grey hair on my head, project lead of ArmA II.
We were quite silent in recent months and I guess that will not change much anytime soon - busy working on ArmA II to make it as good as we can. We know ArmA was often a rough experience, especially from the beginning but we worked as hard as we could to bring you what it is now: ArmA 1.14. ArmA II development is going well and it is in many aspects a similar experience to that of developing Flashpoint - and that's also the reason why we need a bit more time so ArmA II definitely will not be released this year in any territory. Hopefully, this time will not only help us to create a much better game but also will allow the ArmA community to produce some more great content for ArmA.
It's a very exciting and challenging time for us. Please wish us luck!
Attached are some brand new ArmA II screenshots for your reference (screen grabbed on my gold old rig: Core2Duo 6750 2.66 GHz + GF8800GT/512 + 2 GB RAM):
Regards, Christian