Topic: Arma2 Presskit Released - New Screens and awesome PDFs

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« on: August 20, 2008, 09:07:58 pm »
Mr.g-c
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Hi Peter Games released the Presskit for Arma2 and Maruk released two new Pictures... Thanks to Armabase.de who initially made that Public! THe Original announcement can be found here: http://www.armabase.de/page/include.php?path=download&contentid=1558

Presskit:

German:
Quote
Hier mal die wichtigsten Informationen:

Kampagnen-Merkmale:
• Verschiedene Ausgänge der Geschichte möglich
• Kein lineares Spielverhalten
• Dynamische Konservationen mit NPC‘s
• Glaubwürdiger Story Plot, welcher auf aktueller geopolitischen Situation beruht.

Die Real Virtuality 3 - Engine:
• Multikern Unterstüzung
• DirectX 9 (Shader Model 3)
• "Parallax texture mapping"
• "Hemispherical lighting"
• Mikro KI (Gesten, Unterdrückungsfeuer, Zentimeter-Präzision)
• Eingebautes dynamisches Konversationssystem

Die Insel Chernaurus:
• 225 km² Fläche (basierend auf echten Satellitendaten)
• 1 million 3D objects
• 350 Kilometer an Straße
• 50 Städte und Dörfer
• Hügelige ländliche anmutende Landschaften mit gebirgigem Küstenverlauf
• Lebende Umgebung mit Zivilbevölkerung und Wildnis

Waffen:
Über 40 Handwaffen und portable Raketenwerfer mit westlichem und östlichem Ursprung in über 80 Variationen. Die Durchschlagskraft jeder Waffe basiert wie die Insel auf originalen Daten. es gibt aber auch endlich Varianten der Leuchtmunition


English Translation by Google:
Quote
   
This time the most important information:

Campaign features:
• Various outputs of the possible history
• No linear game behavior
• Dynamic Konservationen with NPC's
• Glaubwürdiger story plot, which in the current geopolitical situation.

Real Virtuality 3 - Engine:
• Multi-core support
• DirectX 9 (Shader Model 3)
• "Parallax texture mapping"
• "Hemispherical Lighting"
• Micro AI (gestures, fire suppression, centimeter precision)
• Built dynamic conversation system

The island Chernaurus:
• 225 sq km area (based on real satellite data)
• 1 million 3D Objects
• 350 kilometres of road
• 50 towns and villages
• Hügelige looking rural landscapes with gebirgigem coastline
• living environment with civilians and wilderness

Weapons:
More than 40 weapons, and portable rocket launchers with western and eastern origin in more than 80 variations. The penetrating power of each weapon as the island is based on original data. but there is finally tracer variations of ammunition


Maruks Topic:

Quote
.. it's already too late!

Maruk here - project lead of Flashpoint since 1998 (which we signed with Codemasters in September 2000 to finally bring you our Operation Flashpoint in June 2001) and now after years, with some more grey hair on my head, project lead of ArmA II.

We were quite silent in recent months  and I guess that will not change much anytime soon - busy working on ArmA II to make it as good as we can. We know ArmA was often a rough experience, especially from the beginning but we worked as hard as we could to bring you what it is now: ArmA 1.14. ArmA II development is going well and it is in many aspects a similar experience to that of developing Flashpoint - and that's also the reason why we need a bit more time so ArmA II definitely will not be released this year in any territory. Hopefully, this time will not only help us to create a much better game but also will allow the ArmA community to produce some more great content for ArmA.

It's a very exciting and challenging time for us. Please wish us luck!

Attached are some brand new ArmA II screenshots for your reference (screen grabbed on my gold old rig: Core2Duo 6750 2.66 GHz + GF8800GT/512 + 2 GB RAM):

Pictures by Maruk on his E6750/8800GT-512MB/2GB Machine:





Pictures from the Presskit:










Quite Impressing....



New Pics from the Presskit PDFs.... starting with some models:














Some Further Pictures i cut-out of the PDFs and Resized them a bit:


















And finally the playable Areal itself... which one should be the City for Chernarus-Life  Grin



<a href="http://vimeo.com/moogaloop.swf?clip_id=1581577&amp;server=vimeo.com&amp;fullscreen=1&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=01AAEA" target="_blank">http://vimeo.com/moogaloop.swf?clip_id=1581577&amp;server=vimeo.com&amp;fullscreen=1&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=01AAEA</a>


Regards, Christian
« Last Edit: February 24, 2009, 12:35:11 am by Mr.g-c » Logged

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« Reply #1 on: August 20, 2008, 09:23:17 pm »
krazi


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hell yeah!
i love the part and the picture with the civilists Smiley

but why se hell, is there "Marines" on se back of se choppers.... looks quite sh*t. but nvm.
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« Reply #2 on: August 20, 2008, 09:26:33 pm »
Mr.g-c
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hell yeah!
i love the part and the picture with the civilists Smiley

but why se hell, is there "Marines" on se back of se choppers.... looks quite sh*t. but nvm.
Look into the Presskit PDFs  Shocked Shocked
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« Reply #3 on: August 20, 2008, 09:30:27 pm »
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yay no more clipping through the grenade launchers.
UH-1Y looks badass, i can already see the Apocalypse Now remake missions  Tongue
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« Reply #4 on: August 20, 2008, 09:50:16 pm »
Mr.g-c
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yay no more clipping through the grenade launchers.
UH-1Y looks badass, i can already see the Apocalypse Now remake missions  Tongue
Actually Clipping is not a major issue in my opinion... i think Arma need more attention in other areas/details.

However, the Uh1 and all other Models (which you can see for instance in the linked PDFs) look really plastically and real. The Shaders on Glass is awesome too.

Regards, Christian
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« Reply #5 on: August 20, 2008, 10:02:06 pm »
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That looks great, especially the Venom.

Civs are still gonna be holding sausage party's though it seems Grin

Seriously, it looks great.
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« Reply #6 on: August 20, 2008, 10:03:52 pm »
Mr.g-c
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That looks great, especially the Venom.

Civs are still gonna be holding sausage party's though it seems Grin

Seriously, it looks great.
Well in the Team-Razor PDF you can see a nice booty of a girl... i hope for better Civilian Animations this time...
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« Reply #7 on: August 20, 2008, 10:13:24 pm »
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Notice the bumpy like texture on that special forces guys sweater, that must the "Parallax texture mapping", hehe Tongue Looks neat.
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« Reply #8 on: August 20, 2008, 11:01:33 pm »
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And this is why I have high hopes for ArmA2 Smiley
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« Reply #9 on: August 20, 2008, 11:09:22 pm »
Deadfast


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Now convince me that this doesn't kick ass!
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